This video shows a summary of the potential using grasshopper combined with Hoopsnake.
The intention is to be able to multiply the component to a large amount of them by controlling the angles of rotation and building a mega-structure out of it.
As grasshopper is not very good on closed loop systems the Hoopsnake plug in comes in to repeat the definition over and over again in order to produce the outcome. The video indicates how you do it. Simply by double clicking on the Hoopsnake component in the definition and then adjust the preferable angles and click loop.
You can repeat the operation as many times as you want with different variation of angles and once the satisfied result is there you can bake the meshes into Rhino and then use them to render.
The possibilities are numerous and pretty exciting results can occur.