Brief 01:Test_Research and Development Document
Brief 02:Template_Research and Development Document
Brief 01:Test_Research and Development Document
Brief 02:Template_Research and Development Document
Designer Alastair Parvin is the Co-creator of Wikihouse, an open-source construction set. He argues in this short presentation, that there is an economics to architecture that we don’t think about, and realizing this can be a game changer.
It is interesting to look at the simple drivers for the Wikihouse project and see some of the constraints set for the project, such as ease of fabrication, material availability and transportability. For more information see the Wikihouse website: http://www.wikihouse.cc/
Scan-and-Solve is a plug-in for Rhino which ‘completely automates basic structural simulation of Rhino solids. Unlike other analysis tools, no preprocessing (meshing, simplification, healing, translating, etc.) is needed.’ See http://www.scan-and-solve.com/Â for additional information, tutorials and discussions or you can also find it through the www.food4rhino.com downloads list.
Attached are my initial explorations in the student license of the software to analyse a block for use in a reciprocal grid structure. As the images show, the software is very simple to use, simply choose a solid; a material from the drop down list; select the faces to act as restraints and then the loads to apply. View the results as a colour gradient showing displacement values or danger levels within the solid. The software also allows you to visualise the deformation. Unfortunately, you cannot perform analysis on multiple solids within a system currently and the student license is limited to a solid of 50 faces or less.
‘Tired of life in the shadows’ arises from a quote from a resident of Rattenberg, the ‘glass town’ of Tirol, Austria. For 3 months every year the town is shadowed by the mountain it takes it’s name from, leaving it depressing and empty. This phenomenon has reached such a level that the town’s residents are struggling with as many as 1 in 5 estimated to be affected by Seasonal Affective Disorder (SAD). As Austria’s smallest town (as few as 450 residents), it’s once booming economy focusing on the production of fine glass and crystal is now heavily reliant on the tourism the industry brings to the area. With the lack of sunlight in the winter months, tourism plummets to almost zero and growing emigration of the residents is only making situation worse.
My proposal seeks to rejuvenate the town, providing a public space for the residents, linking the old town with the railway station and showing off the town’s famous glass works. The proposal covers the dark mountainside in small heliostat mirrors bouncing light into the public spaces below and lighting up the dark shadowy mountain above. Mirror arrays across the skin of the predominantly glass structure of a main public building, are free to move in the wind and rain and direct ever changing light throughout the spaces. Residents and tourists alike are provided a park space wrapping around an open glassblowing workshop showcasing the industry at the heart of the local community, also situated immediately adjacent to the railway and toursit car parks. The key to the proposal is the ever changing qualities of direct sunlight, aided by the refraction and movement of light found in glass and water, as a focus to improve the health and wellbeing of the people reinforcing Rattenberg’s reputation as a cultural and glass manufacturing centre in the region.
For more information the associated research and development document will shortly be available at http://issuu.com/michaeljclarke
The Third & The Seventh is a beautiful, fully CG animated film made by Alex Roman that, in his own words, “tries to illustrate architecture art across a photographic point of view where main subjects
are already-built spaces. Sometimes in an abstract way. Sometimes surreal.”
Many of you will already have seen the film as it was published roughly two years ago now but for those that haven’t it is brilliant and should be watched full-screen in HD if you can. I would also encourage everyone to watch the making of video and other work Alex Roman has published on Vimeo – (click on the vimeo button in the film player)
This is my submission for an Art pavilion at the Burning Man Festival. It is principally concerned with the movement of light and water through tubes around the structure, aiming to create an environment that is visually stimulating encouraging reflection and the reemergence of a child like curiosity and fun in exploration. Different coloured fluorescent dyes are added to water housed in a central ‘spire-like’ tower. The water is steadily released from the tank, controlled with IV drip controllers, throughout the festival and weaves its way around the central space. The movement of the water. although controlled, will be subject to sudden internal siphons, air bubbles in u-bends and constantly changing shadows and refractions giving a chaotic nature to the movement to maintain the experience for the participants of the festival. At night the structure takes on a more vigorous life with UV striplights setting off the fluorescence in the water.
At the end of the festival the water tubes will be sealed and cut into small sections that can be given out to Burning Man participants as a memory of their experience.
Below is the animation (already posted previously on this blog) that I created for the submission to demonstrate the experience of the pavilion.
Black Light from Michael Clarke on Vimeo.
This is a walkthrough of my proposal for an art pavilion at the Burning Man Festival in Nevada. The pavilion is a network of tubes filled with water and a fluorescent dye that slowly travels from a central tank around the woven structure. UV lights housed on steel supporting elements set off the fluorescence. This model was an earlier design and as such has since been refined – a better video of the final proposal will follow.
Please excuse the jerky camera and the very dodgy shadows (I didn’t set a target for the sun direction): this was my first attempt at an animation using Maya. These issues will all be improved on the final proposal animation including the addition of sound and people.
The model was constructed in Grasshopper for Rhino and then imported to Autodesk’s Maya to animate. It was composed in Adobe After Effects.
This is my submission for the Digital Representation module at the University. The first part focuses on learning how to use Bentley’s Generative Components to explore geometry and in particular ruled surfaces. The module tries to give an insight into understanding how to construct geometry and how the process can be developed parametrically. It then explores creating your own object classes and feature types to expand the abilities of the software and increase efficiency in modelling. Finally the module looks at developing an understanding of scripting and the syntax needed to code 2D and 3D computer programmes and models using both Processing and scripting within Generative Components. The second part looks at using the tools to develop our studio proposals, in my case the proposal for a pavilion at Burning Man Festival.
Following on from the tutorial yesterday where Jack talked about possibly casting his experiments with sand using a saline solution sprayed onto the forms created here are two further ways of utilising sand to create rigid structures.
http://www.designboom.com/weblog/cat/16/view/15402/markus-kayser-solar-sinter-3d-printer.html
The first is a 3D printer which concentrates the solar energy to form glass structures from the sand the machine sits on. I know many of you have seen this before but I thought I’d post it in relation to this specific topic. The link is to designboom, a great website with daily updates from the latest innovations in architecture, art and design. Check out the link to find further information on Markus Kayser’s printer.
http://www.ted.com/talks/magnus_larsson_turning_dunes_into_architecture.html
The second is a TED lecture given by Magnus Larsson. He proposes an ambitious project to stop desertification in the Sahara by literally forming a wall across the continent using the desert sands as a bulding material.
If anyone wants to edit this post to try and embed the video from the TED lecture go ahead, I can’t get it to work with their f=video format but that may just be me.