Maya Fluids

Below are some digital experiments showing my first attempts to replicate the wax structures I created with hot wax in water. To achieve these I used maya fluids converted to meshes, then rendered. The difficulty is in understanding the fluid parameters which define it’s density, gravity, viscosity, friction, velocity, turbulence, dispersion and so on. Like with the physical experiments I have begun to add obstacles to see how the fluid reacts.

Digital wax flows 1 from Jakealsop on Vimeo.

Digital wax flows 4 from Jakealsop on Vimeo.

Digital wax flows 3 from Jakealsop on Vimeo.