Digital Representation

This is my submission for the Digital Representation module at the University. The first part focuses on learning how to use Bentley’s Generative Components to explore geometry and in particular ruled surfaces. The module tries to give an insight into understanding how to construct geometry and how the process can be developed parametrically. It then explores creating your own object classes and feature types to expand the abilities of the software and increase efficiency in modelling. Finally the module looks at developing an understanding of scripting and the syntax needed to code 2D and 3D computer programmes and models using both Processing and scripting within Generative Components. The second part looks at using the tools to develop our studio proposals, in my case the proposal for a pavilion at Burning Man Festival.