Maya Fluids

Below are some digital experiments showing my first attempts to replicate the wax structures I created with hot wax in water. To achieve these I used maya fluids converted to meshes, then rendered. The difficulty is in understanding the fluid parameters which define it’s density, gravity, viscosity, friction, velocity, turbulence, dispersion and so on. Like with the physical experiments I have begun to add obstacles to see how the fluid reacts.

Digital wax flows 1 from Jakealsop on Vimeo.

Digital wax flows 4 from Jakealsop on Vimeo.

Digital wax flows 3 from Jakealsop on Vimeo.

Black Light

Black Light from Michael Clarke on Vimeo.

This is a walkthrough of my proposal for an art pavilion at the Burning Man Festival in Nevada. The pavilion is a network of tubes filled with water and a fluorescent dye that slowly travels from a central tank around the woven structure. UV lights housed on steel supporting elements set off the fluorescence. This model was an earlier design and as such has since been refined – a better video of the final proposal will follow.

Please excuse the jerky camera and the very dodgy shadows (I didn’t set a target for the sun direction): this was my first attempt at an animation using Maya. These issues will all be improved on the final proposal animation including the addition of sound and people.

The model was constructed in Grasshopper for Rhino and then imported to Autodesk’s Maya to animate. It was composed in Adobe After Effects.