Future Living Report: Predicting The Future of Homes, Cities and Technology

It’s official we are now futurologists! We knew it would happen soon enough!

A PDF of the report can be found here: Future-Living-Report

In the report we set out our visions on the future of living, the rise of technology, changing patterns of human behaviour and rapid urbanisation, huge advances in 3D printing and augmented/virtual reality in the home as well as material advances and seeking out alternative habitats such as underwater homes and even terraforming other planets.

The report was commissioned by Samsung and prepared in collaboration with Space Scientist Dr Aderin-Pocock, and professional urbanists Linda Aitken and Els Leclercq and has been featured in many international press publications:

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Advances in material technology allowing huge skyscrapers dwarfing today’s versions, incorporating vertical gardens above the clouds.

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Underwater city homes growing their own food and producing breathable oxygen and hydrogen for electricity through the splitting of water molecules.

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3D printed space colonies harnessing solar power and the oxygen produced by plant life to create sealed internal environments.

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Drone delivered prefabricated homes that can move wherever and whenever you want to creating digital nomads.

All images produced by Taylor Herring and licensed under creative commons

BBC World Service Business Daily Interview: A Virtual Reality Future

Toby and Arthur speaking on the BBC World Service’s Business Daily program on the incorporation of digital technology into our lives and our homes, 3D printing furniture, the future of virtual leisure,

Link to the original audio file here A Virtual Reality Future? (We start talking about half way through)

 

businessdaily

Link to the iplayer programme: http://www.bbc.co.uk/programmes/p03jtdt9

 

Thursday 14th May Cross-Crit and Future Cities

Some images of our final cross-crit of the year! Our students presented their Brief03:FutureCities. Have a look at how the next generation of architects envision the future of our cities.

Thank you to Andrei Jipa, Kester Rattenbury and Lindsay Bremner. Final sprint to the portfolio submission and end of year!

Eva Ciocyte - Aral City - As the earth gets too polluted to allow the growth of any edible crop, Aral City attempts to purify the soil progressively by building giant evaporative and inhabitable greenhouses.
Eva Ciocyte – Aral City – As the earth gets too polluted to allow the growth of any edible crop, Aral City attempts to purify the soil progressively by building giant evaporative and inhabitable greenhouses.
Alex Berciu, The Algorithmic City, In the presented scenario, the natural environment in which human beings live today will no longer exist, having been replaced by fully computer generated habitation. As the Earth’s surface will have been largely damaged by pollution and natural disasters, the only  solution for living pushed human society upwards in suspended structures developed through the  technique of extruding concrete and drone assembly. Based on a growth algorithm that evolves with  relation to continuous feedback gathered from climate data, structural qualities and population needs,  the system can perform in any given location. in the generated structure, the algorithm places accordingly a selection of 8 typologies considered  suitable for the needs of the future human society. These are: aliment production/farming, aliment  storage, housing, education hubs, culture hubs, spiritual hubs, places of sin and production  laboratories. Each typology is designed to fit within the modular grid and is placed according to  density and distance rules. The ratio between the 8 typologies is also adaptable, responding to  possible changes in societal needs.
Alex Berciu, The Algorithmic City, In the presented scenario, the natural environment in which human beings live today will no longer exist, having been replaced by fully computer generated habitation. As the Earth’s surface will have been largely damaged by pollution and natural disasters, the only solution for living pushed human society upwards in suspended structures developed through the technique of extruding concrete and drone assembly. Based on a growth algorithm that evolves with relation to continuous feedback gathered from climate data, structural qualities and population needs, the system can perform in any given location. in the generated structure, the algorithm places accordingly a selection of 8 typologies considered suitable for the needs of the future human society. These are: aliment production/farming, aliment storage, housing, education hubs, culture hubs, spiritual hubs, places of sin and production laboratories. Each typology is designed to fit within the modular grid and is placed according to density and distance rules. The ratio between the 8 typologies is also adaptable, responding to possible changes in societal needs.
Marine Pollution has become a growing plaque as plastics are accumulated into patches within the gyres around the world, damaging the marine ecosystem and entering the marine food web. As these plastics are not biodegradable, they continue to pose a threat to the marine wildlife as well as humanity. Centuries into the future, people have begun to seek for ocean colonization in an attempt to tackle marine pollution and the rising sea level. The Fluas is a self-sufficient city that realises the potential of ocean plastics as a source of reusable material. Situated within the North Pacific Gyre and consisting of clusters of floating platforms, the city is centred on the collection and recycling of these materials into elements of the city - in the form of pneumatic structures. As plastics are salvaged from the gyre, the inflated city continues to grow while its inhabitants live a seaborne lifestyle.
Garis Iu – The Inflated City – Marine Pollution has become a growing plaque as plastics are accumulated into patches within the gyres around the world, damaging the marine ecosystem and entering the marine food web. As these plastics are not biodegradable, they continue to pose a threat to the marine wildlife as well as humanity. Centuries into the future, people have begun to seek for ocean colonization in an attempt to tackle marine pollution and the rising sea level. The Fluas is a self-sufficient city that realises the potential of ocean plastics as a source of reusable material. Situated within the North Pacific Gyre and consisting of clusters of floating platforms, the city is centred on the collection and recycling of these materials into elements of the city – in the form of pneumatic structures. As plastics are salvaged from the gyre, the inflated city continues to grow while its inhabitants live a seaborne lifestyle.
Garis Iu The Inflated City
Cidade de Árvores The Atlantic Forest in southern Brazil has long been viewed as a vast quilt of rain forest interspersed by small river outposts. The surging population growth has seen these remote settlements transform this ancient rural vision to an expansive city scale. Cidade de Árvores (City of Trees) envisions an environment where both the city’s infrastructure and its inhabitants maintain a symbiotic relationship with the surrounding natural environment.  Built entirely from locally grown timber, the Cidade de Árvores exists as a network of steam bent beams, joined to form a structural space frame.  Like the forest, the frame is allowed to grow and develop organically over time with inhabitants adding to structure to meet their requirements. The city is powered through the use of micro wind turbine electricity generation which manifests as a series of towers scattered throughout the forest. For the city and the environment to function in harmony, the city access routes manifest as elevated walkways around large courtyards, allowing light to penetrate to the forest floor.
Joe Leach – Cidade de Árvores
The Atlantic Forest in southern Brazil has long been viewed as a vast quilt of rain forest interspersed by small river outposts. The surging population growth has seen these remote settlements transform this ancient rural vision to an expansive city scale. Cidade de Árvores (City of Trees) envisions an environment where both the city’s infrastructure and its inhabitants maintain a symbiotic relationship with the surrounding natural environment. Built entirely from locally grown timber, the Cidade de Árvores exists as a network of steam bent beams, joined to form a structural space frame. Like the forest, the frame is allowed to grow and develop organically over time with inhabitants adding to structure to meet their requirements. The city is powered through the use of micro wind turbine electricity generation which manifests as a series of towers scattered throughout the forest. For the city and the environment to function in harmony, the city access routes manifest as elevated walkways around large courtyards, allowing light to penetrate to the forest floor.
Tobias Power's Infinity Tree for Burning Man development
Tobias Power’s Infinity Tree for Burning Man development
The Infinity Tree - Updated structure with the help of Format Engineers and Ramboll
The Infinity Tree – Updated structure with the help of Format Engineers and Ramboll
This project seeks to develop a response to the combined challenges of natural disasters, the aging population and  over-fishing. All three are closely connected in Japan. In Japan, where life expectancy is one of the highest in the  world, 1 in 3 people will be over 60 by 2050. Unfortunately, Japan is also a country that has been hit by major natural  disasters such as tsunamis, during which the vulnerable elderly suffered the most. Finally, in Japan fish is the main  food source and over fishing may become a major issue in the future. Moreover, Japan has one of the highest  percentages of labour force of people aged 60 and over within the fishing industry. I am proposing a self-sufficient,  resilient city for the super-aging Japanese fishing community along the coast, as a response to these future scenarios.  The structure of the proposal would not only act as a vertical evacuation point, and accommodation for the elderly and  their families, but would also be used as sustainable fish-farming.
The Origami City – Naomi Danos – This project seeks to develop a response to the combined challenges of natural disasters, the aging population and over-fishing. All three are closely connected in Japan. In Japan, where life expectancy is one of the highest in the world, 1 in 3 people will be over 60 by 2050. Unfortunately, Japan is also a country that has been hit by major natural disasters such as tsunamis, during which the vulnerable elderly suffered the most. Finally, in Japan fish is the main food source and over fishing may become a major issue in the future. Moreover, Japan has one of the highest percentages of labour force of people aged 60 and over within the fishing industry. I am proposing a self-sufficient, resilient city for the super-aging Japanese fishing community along the coast, as a response to these future scenarios. The structure of the proposal would not only act as a vertical evacuation point, and accommodation for the elderly and their families, but would also be used as sustainable fish-farming.
Naomi Danos, The Origami City
Naomi Danos, The Origami City
Lorna Jackson presenting her Burning Man proposal and future city for women only.
Lorna Jackson presenting her Burning Man proposal and future city for women only.
Fractal BreakCity will act as defence and breakwater structures against tsunamis and floods.  Benefiting of internalised creation of food, resources and objects, a trade based economy will  emerge, while the cult of product marketing will shrink to its essential.  The city is based on recursive aggregation: one geometry is repeated in a self-similar way to create a  complex looking aggregation, following a fractal pattern. The system consists of one module, with structures of different scales according to their function, so that the bathroom will be the smallest box unit, the bedroom slightly larger and so on. The largest box unit at the center of an aggregated module, will consist of the communal and production based spaces. Cellulose mixed with water, can be 3D printed to create structures stronger than steel and will become structural elements for the city, while aerogel wall components (made of silica, which is found in sand, across the world) will clad each unit’s sides.
Diana Raican – Fractal BreakCity will act as defence and breakwater structures against tsunamis and floods. Benefiting of internalised creation of food, resources and objects, a trade based economy will emerge, while the cult of product marketing will shrink to its essential. The city is based on recursive aggregation: one geometry is repeated in a self-similar way to create a complex looking aggregation, following a fractal pattern. The system consists of one module, with structures of different scales according to their function, so that the bathroom will be the smallest box unit, the bedroom slightly larger and so on. The largest box unit at the center of an aggregated module, will consist of the communal and production based spaces. Cellulose mixed with water, can be 3D printed to create structures stronger than steel and will become structural elements for the city, while aerogel wall components (made of silica, which is found in sand, across the world) will clad each unit’s sides.
Jon Leung's developments on the Bismuth Bivouac for Burning Man
Jon Leung’s developments on the Bismuth Bivouac for Burning Man
Jon Leung's Bismuth Bivouac updated render with latest development with the help of format engineers.
Jon Leung’s Bismuth Bivouac updated render with latest development with the help of format engineers.
John Koning's power generating Ron Resch origami city
John Koning’s power generating Ron Resch origami city
Irina Ghuizan's flying city
Irina Ghuizan’s flying city
Toby Plunket's Silent City in China
Toby Plunket’s Silent City in China

4th May 2015 Tutorials

Hello everyone, here are couple pictures from our last tutorial showing some of the best future cities that our students are currently working on in response to the Brief03:FutureCities.

From an open-source green city living in symbiosis with the Amazonian forest to a terra-forming city on Mars made from 3d printing robots carrying giant Fresnel lenses all the way to a rent-for-advertisement growing infrastructure covered with LED screens – we are look forward to discovering with you the cities of tomorrow from our wonderful and creative DS10 students next Thursday at the Interim Crit.

Joe Leach's green city, built in harmony with the Amazonian forest, based on an open-source catalogue of beautiful curved wooden trusses
Joe Leach’s green city, built in harmony with the Amazonian forest, based on an open-source catalogue of beautiful curved wooden trusses
Alex Berciu's Cellular Automata city providing an 3d Printed infrastructure for the people
Alex Berciu’s Cellular Automata city providing an 3d Printed infrastructure for the people
Diana Raican's Fractal City on the rising sea provides protection from Tsunami and a gradation between private and communal spaces.
Diana Raican’s Fractal City on the rising sea provides protection from Tsunami and a gradation between private and communal spaces.
Garius Iu's inflatable curved origami city recycles the ocean's plastic patches while providing a playful shelter on the rising seas.
Garius Iu’s inflatable curved origami city recycles the ocean’s plastic patches while providing a playful shelter on the rising seas.
Diana Raican's Fractal City on the rising sea provides protection from Tsunami and a gradation between private and communal spaces.
Diana Raican’s Fractal City on the rising sea provides protection from Tsunami and a gradation between private and communal spaces.
Lianne clarke's growing pixel city offers reduced rent for advertisement campaigns and provides LED clad cubes connected together with a plug-in cross system.
Lianne clarke’s growing pixel city offers reduced rent for advertisement campaigns and provides LED clad cubes connected together with a plug-in cross system.
Diana Raican's Fractal City on the rising sea provides protection from Tsunami and a gradation between private and communal spaces.
Diana Raican’s Fractal City on the rising sea provides protection from Tsunami and a gradation between private and communal spaces.
Lianne clarke's growing pixel city offers reduced rent for advertisement campaigns and provides LED clad cubes connected together with a plug-in cross system.
Lianne clarke’s growing pixel city offers reduced rent for advertisement campaigns and provides LED clad cubes connected together with a plug-in cross system.
Vlad Ignatescu is terra-forming mars with 3d printing robots that solidify sand dunes using giant fresnel lenses.
Vlad Ignatescu is terra-forming mars with 3d printing robots that solidify sand dunes using giant fresnel lenses.

 

 

Happy Easter from WeWantToLearn.net :)

It is the end of the second term for the University of Westminster and what a term for DS10! Four projects almost completed at BuroHappold’s engineering headquarters, Three projects to build at the Burning Man festival this summer. We could not be more happy and proud of our students… And it is not finished: after having produced a timeline of the scientific discovery and science-fictional predictions, they have started designing a future city (Brief03) based on their Brief01 and Brief02 work. Here are some pictures showing the students and their current research. Happy Easter everyone!

DS10 in our studio space at the University of Westminster
DS10 in our studio space at the University of Westminster
Joe Leach working on the Falling Leaves, his installation for Buro Happold engineering
Joe Leach working on the Falling Leaves, his installation for Buro Happold engineering
Diana Raican finishing the Dissolving Cubes installation at the Nervi Room, BuroHappold
Diana Raican finishing the Dissolving Cubes installation at the Nervi Room, BuroHappold
Garis Iu completing the Meander, his curved Origami installation for BuroHappold
Garis Iu completing the Meander, his curved Origami installation for BuroHappold
Charlotte Yates' Jitterbug Prototype for Buro Happold Engineering. Client Meeting with Neil Billet, Andrew Best and  James Solly
Charlotte Yates’ Jitterbug Prototype for Buro Happold Engineering. Client Meeting with Neil Billet, Andrew Best and James Solly
Lorna Jackson showing one of the gifts for our Kickstarter Campaign
Lorna Jackson showing one of the gifts for our Kickstarter Campaign
John Konings showing his prototype for an Origami City on Water generating electricity from the waves in Holland.
John Konings showing his prototype for an Origami City on Water generating electricity from the waves in Holland.
Joe Leach showing his Burning Man proposal model  to  Mike Tonkin
Joe Leach showing his Burning Man proposal model to Mike Tonkin
Alex Berciu showing the environemental, structural and programatic rules for the growth of his vertical city
Alex Berciu showing the environemental, structural and programatic rules for the growth of his vertical city
Alex Berciu showing the environemental, structural and programatic rules for the growth of his vertical city
Alex Berciu showing the environemental, structural and programatic rules for the growth of his vertical city
Alex Berciu showing the environemental, structural and programatic rules for the growth of his vertical city
Alex Berciu showing the environemental, structural and programatic rules for the growth of his vertical city
Sarah Stell's African Rural and tribal mega-city
Sarah Stell’s African Rural and tribal mega-city
Ieva Ciocyte's Solar chimneys City made from a network of water purifying farms in a polluted land.
Ieva Ciocyte’s Solar chimneys City made from a network of water purifying farms in a polluted land.
Tom Jelley showing his Floating Solar Mirrors City.
Tom Jelley showing his Floating Solar Mirrors City.
Garis Iu's extruded plastic floating city based on curved origami.
Garis Iu’s extruded plastic floating city based on curved origami.
Joe Leach's Green Corridor City in the Amazonian Forest
Joe Leach’s Green Corridor City in the Amazonian Forest
Irina Ghuizan showing her City in the Sky
Irina Ghuizan showing her City in the Sky
Lorna Jackson showing her feminist city and her winning burning man project made from Spirohedron
Lorna Jackson showing her feminist city and her winning burning man project made from Spirohedron
Toby Plunkett showing his cymatic city generated from sound patterns
Toby Plunkett showing his cymatic city generated from sound patterns