Dry Ice to Power human colonies on Mars
Martian dry ice already exists close to its “sublimation point” – the temperature at which it turns directly from solid to gas. It therefore only takes a relatively small nudge for dry ice to change states. One of my aims is to propose harnessing the energy released by this change to power a heat engine – or even a whole colony.
Carbon dioxide plays a similar role on Mars to water on Earth. It is a widely available resource which undergoes cyclic phase changes under the natural Martian temperature variations.
Power stations on Mars will exploit all this frozen CO2 to harvest the energy from the sublimation phase change as dry-ice blocks evaporate, or to channel the chemical energy extracted from other carbon-based sources, such as methane gas.
Solar Panels or Solar Concentrator Parabolic dish would be used to harness this heat and direct towards the metal plates
The experiment I conducted below represents the Leidenfrost Phenomena with water.
Ant City investigation – [AGENTS]
Ants live in colonies consisting of millions of individuals. They don’t have leaders. Although there is the queen ant, she doesn’t tell the other ants what to do. Every ant knows their own roles and carries out their tasks faithfully. They are able to work together effectively because they all have the same goal for the good and unity of the colony.
In an ant colony, different ants have different team roles. There are the worker ants, drones and queen ants. Amongst the worker ants, there are workers of different sizes. The larger ants have stronger mandibles which are more effective for fighting. These are also known as soldier ants, although most of the time they will do the work of a worker ant. Meanwhile, the smaller ants are in charge of taking care of the young.
Below is an example of the ant algorithm in which they adopt a strategy for applying the shortest path technique. As a result, ants act as agents, developing an extremely intelligent network for collecting food and resources. They apply this same knowledge and behavior towards their colonies which creates an extremely efficient and adaptable city.
ACA – Ant Colony Algorythm
His life and work (1919 – 2013)
Born in Turin, Soleri studied architecture at the Polytechnic University of Turin in 1946 where he received a doctorate with highest honors. After, he moved to the United States, he was an apprentice to Frank Lloyd Wright for a year and a half in Arizona.
In 1950 Soleri returned to Italy with his wife where he was commissioned to build Ceramica Artistica Solimene; a ceramics factory in Vietri. He adapted the ceramic industry processes learned to use in his designs and production of windbells and siltcast architectural structures.
Although Soleri designed and built homes and bridges, as time went on he turned his attention increasingly to his “arcologies”, which conceptually addresses the interrelationship between architecture and ecology. Soleri complied 30 arcologies in his book, Arcology: The City in the Image of the Man (1969). This featured intricately-rendered cities of the future where people would live, work and play in harmonious self-sufficiency. Arcologies are self-contained, vertically layered megabuildings that combined living, working and natural environments into condensed superorganisms.
Soleri called for a “highly integrated and compact three-dimensional urban form that is the opposite of urban sprawl with its inherently wasteful consumption of land, energy and time tending to isolate people from each other and the community”.
Putting his ideas into motion, Soleri bought land overlooking the Agua Fria River, 70 miles north of Phoenix. This was the start of Arcosanti. Soleri spent most of his career trying to build an eco-Utopia in the desert planned for 5,000 people in 1970. His vision was originally designed to be 20 stories high which supported a study center for experimental workshops and performing arts. The construction was assisted by student volunteers from all over the world to help provide a model demonstrating Soleri’s concept of Arcology.
Arcosanti struggled to attract residents, reaching a peak population of about 200 in the mid-1970s. There are fewer than 60 permanent residents of the town, but thousands of students and tourists still arrive at Soleri’s “urban laboratory” each year to learn more about the architect’s ideas and methods.
He retired from the project in 2011, leaving the continuation of Arcosanti to Jeff Stein, an architect from Boston. Soleri then passed away two years later. As an architect, urban designer, artist, craftsman, and philosopher, Soleri has influenced many in search of a new paradigm for our built environment.
DS10 Trip to India
28th January – 6th February 2017
Our Journey through India
We set of on our Journey, boarding the plane at Heathrow with a brief stop over in Dubai and then eventually land in Chennai
29th January – Day 01
We have arrived!!!!
2 Hour coach journey to our first location
30th January – Day 02
- International Zone
- Residential Zone
- Peace Area
- Cultural Zone
- Industrial Zone
- Green Belt
31st January – Day 03
1st February – Day 04
2nd February – Day 05
Early Morning Wake Up
Matramadir Visit – No Photography Allowed
We travel back to Chennai to catch our overnight Train
3rd February – Day 06
Enjoying our first day in Hampi
4th February – Day 07
5th February – Day 08
Chennai for our Last day in India
6th February – Day 09
Symbol- Language and Sound into System
Language has a strong symbolic meaning to the mankind. It is not just a sound but with meanings which then allows to self-express, communicate and inspire. The mechanism of the sound system of languages is translated into visually represented geometries using Chladni’s Law.
3-Dimensional computer generated Chladni Patterns
When the frequencies increase, the pattern gets more complicated.
Tower of Babel – The origin of different languages
“Come, let’s make bricks and bake them thoroughly. […] Come let us build ourselves a city, with a tower that reaches to the heavens, so that we may make a name for ourselves and not be scattered over the face of the whole earth.” (Genesis 11:3~4)
(The Tower of Babel by Pieter Bruegel)
It is the story from the Bible but also architectural structure found in Mesopotamia Civilisation – called Ziggurat. It was made of asphalt and baked bricks with total dimensions of 90m x 90m, 90m high. This is equivalent 30th floor building.
The united humanity spoke a single language and agreed to build a city and a tower that is ‘tall enough to reach heaven’. God found such behaviour as rude and disrespectful. He confounded man’s speech so that they could no longer understand each other.
Concept Development through systematic studies of Ziggurat
The frequency and nodes of the word is analysed and recreated as two geometrical forms. They are proportioned according to the Ziggurat Algorithm ratio and timber pieces are stacked up vertically reaching the highest deck at 8m above. The structure encourages to climb complex geometry.
While reaching the top, less intense the space becomes. The LEDs are placed underneath the timber pieces which are concentrated on the top of the tower and scattered following the central void of the structure. Lights illuminate with the voice reactive sensor placed at the top of the tower.
Human always wanted to reach higher points either physical or spiritual. The height of architecture symbolised one’s power and control. This can be observed from the tower of Babel and continues in architectural history. Such expression of the desire of heights lead to competition of building higher structure.
High rise buildings were often found in religious architecture where they had few typical characteristics. First, it was the only tower to observe your land and the only tower which can be seen from everywhere in town. It has a visual meaning that the land within the perspective is the land within control. Second, religious architecture often had music instruments embedded within. This represented the control of the land where music reaches. And finally, high-rise tower was a representation of the centre of universe and sacred space in religious term. The tower, architecture of height is a spatial symbol of man’s deep desires.
The ritual is all about finding the true desire of your own. This begins with constructing the tower where the ritual follows the biblical story of Babel. Climbing up 8m high construct is a challenge then the climbers are rewarded with the beautiful panoramic view of Black Rock city. The climbers will also interact with the installation by continuously stacking up the Babels with anything they can find. Eventually it will deform from the original shape. Then the Babels will be the collective symbol of the Burners’ pure desire.
• SOL •
The Ritual of Light
SOL is an architecture designed by Burning Man for Burning Man as a celebration of its surrounding landscape.The design creates an enclosed space, which is flooded with light daily at 12pm for a limited time. This ritual occurs only when both sun and architecture line up, becoming one entity.
SOL is 9m long, 3m wide and 5m tall. The entire structure is made out of 18mm birch plywood, cut with CNC and assembled on the Playa.
SOL is directly connected with its surrounding landscape, mimicking the silhouette of the harsh mountains. A series of 9 chimneys, which rise from the ground create several sloped surfaces where users can lay down to relax and embrace the natural surrounding. During daytime SOL will be a climbable structure, which can also provide shelter from the challenging conditions of the desert.
SOL was designed to act, appear and generate different experiences based on the user’s position. Frontally viewed it acts as a sun clock aligning with the sun at 12pm.
The overall shape resembles a series of monolithic rocks emerging from the playa, which are inspired by the landscape. During night time, SOL is dynamically lit by LED strips both internally and externally, producing a colorful light show, which celebrates the darkness of the night through artificial light.
Over the years, Black Rock City has seen a multitude of projects which have been created to animate the Playa.
SOL aims to be a playful, interactive and informative design, which enhances the relationship between humans and celestial bodies, in particular with the sun. Human history has been driven by the cult of the sun, and divinities and architecture have been dedicated to it. With the help of parametric design and environmental analysis, SOL is a direct representation of a particular moment on the playa: 12pm of everyday.
Internally, the light that penetrates and cast itself on the floor for only 30 minutes, wants to make the user aware of the sun’s movement in a more evident way. This phenomenon is a daily ritual, which brings people together in order to experience a connection with our universe that we sometimes take for granted since we cannot directly perceive it.
The wooden structure will be lit on fire on the last day of the festival since it was designed to exist only at Burning Man for the length of the festival.
My inspirations has a direct link to archeoastrology, a science that looks at the relationship between celestial bodies and architecture, i.e. Stonehenge, Chiceniza and the Parthenon in Rome. The common element between these projects is the attention, precision and relation with the sky and the movement of the sun. All of these projects and many more, create a different dimension where the architecture only becomes a tool to admire and contemplate what surrounds us.
In conclusion, SOL aims to be an example of how architecture can be shaped by the use of datas and parametric design, in order to deliver a project which is directly derived from its surrounding environment.