It is the end of the second term for the University of Westminster and what a term for DS10! Four projects almost completed at BuroHappold’s engineering headquarters, Three projects to build at the Burning Man festival this summer. We could not be more happy and proud of our students… And it is not finished: after having produced a timeline of the scientific discovery and science-fictional predictions, they have started designing a future city (Brief03) based on their Brief01 and Brief02 work. Here are some pictures showing the students and their current research. Happy Easter everyone!
As part of international woman’s day I’m exploring differences between males and females in relation to the built environment in order to inform my final project. It only takes two minutes to complete and will directly influence the design progression.
Some examples of questions found in the survey can be found below:
Image : Jan Gehl, How to Study Public Life, http://www.blogadilla.com/2008/06/08/are-you-a-tetrachromat/
‘Infinite Territory’ invites burners from the surrounding playa to it’s periphery; its simple mirrored cubic exterior reflects the picturesque landscapes, unpredictable weather and inspirational artworks, creating an experience of both the real and the reflected whilst encouraging unexpected discoveries throughout the journey of the Burning Man Festival. At night, the cube will reflect the vibrancy of the playa. Illuminated strips of colourful light will glow at each edge to allow for clear visibility and frame the vistas; encouraging physical exploration within the structure and providing an immersive experience that juxtaposes the setting of the desert, and in doing so, offers a place for discovery; to recognise our inner selves and the reality of those around us.
The real gem of the ‘Infinite Territory’ is revealed from within – the burner will climb into a boundless space of infinite reflections that will hypnotise and bewilder, whilst creating a place for contemplation and speculation. Illuminated patterns will flicker and grow through key-frames of acrylic. Within this immersive digital dimension will be soft items providing a refuge from the elements. The installation will be made up of mirrored panels at each face of the cube. Three of these faces will consist of panels built with five layers of transparent perspex – each panel consists of a different pattern and when light is moved from one to the other it creates a dynamic lighting animation.
The primary structure of ‘Infinite Territory’ will be a timber framed cube using three meter length beams. The lateral stability will be reinforced using rigid panels of mirror and acrylic that shall form the artwork for the internal visual of the cube. The frame and the perspex/mirrored panels will be joined together (including any internal lighting effects) with metal brackets to reinforce the structure. This will help the overall mass resist wind loads and the harsh weather conditions of the Nevada Desert. The installation will consist of off-site fabrication of each panel leaving on-site construction reduced to the assembly of it’s component parts.
‘Infinite Territory’ will leave no trace wherever it goes; using a sheet size of 1.5m x 3m, the components of the installation allow for easy construction and deconstruction. Its weight and self-supporting robust construction means that no foundations are needed and the playa is left untouched beneath its surface.
The lighting will feature a pre-sequenced animation of LED strip lights that will illuminate the patterns giving the effect that is shown in the conceptual visuals. The lighting will be located at two opposite edges of each acrylic panel, and its components will be visually hidden within the structure. Externally, colourful electroluminescent wire at each edge of the cube will allow for clear visibility of the mirrored surface whilst framing the vistas.
It was DS10’s Final crit yesterday which concludes our BRIEF03:TEMPLE. Wonderful day with a wide spectrum of temples showing the concerns and fascinations of a group of twenty-one architectural students in 2013. A myriad of political and spiritual statements on today’s society helped by parametric design tools and physical modelling. Here is the list of all the themes that emerged in the third term:
- Temple to Love and Lust in Brighton, U.K. – by Georgia-Rose Collard-Watson
- Temple to Revolution in Tahrir Square, Egypt – by Luka Kreze
- Temple to Making in the City of London, U.K. – by Michael Clarke
- Temple to Vibrations on Mount Neru, Tanzania – by Dhiren Pattel
- Temple to Crowdfunding the City of London, U.K. – by Sarah Shuttleworth
- Temple to Infinity in the Mojave Desert, U.S.A – by Andrei Jippa
- Temple to Augmented Reality near Oxford Street, London, U.K. – by Mark Simpson
- Temple to Gin, near Kings Cross, London, U.K. – by George Guest
- Temple to Permaculture, in Totness, U.K. – by Philp Hurrel
- Temple to Bees, in the Olympic Park, London, U.K. – by Jake Alsop
- Temple against Electro-Magnetic Radiations, in Snowdonia National Park, U.K. – by Chris Ingram
- Temple against Pre-Packaged Meat, in Smithfield Market, London, U.K. – by Alex Woolgar
- Temple to Bio-Polymers , in Thelford, U.K. – by Marilu Valente
- Temple against Consumerism, in Selfridges, London, U.K. – by Jessica Beagleman
- Temple to Online Knowledge, in the Sillicon Roundabour, London, U.K. – by Tim Clare
- Temple to the Awareness of Death, in Mexico – by Thanasis Korras
- Temple of Illusion, in South Bank, London, U.K.- by Daniel Dodds
- Temple to Water on the Thames, London, U.K. – by William Garforth-Bless
- Temple to Atheism in Lower Lea Valley Park, London, U.K. – by Emma Whitehead
- Temple to Light in Elephant and Castle, London, U.K. – by Josh Haywood
- Temple to Sun Worship in the Wyndham Council Estate, Camberwell London, U.K. – by Natasha Coutts
Thank you very much to all our external critiques: William Firebrace, Jeanne Sillett, Harri Lewis and Jack Munro. Two weeks more to go until the hand-in of portfolios (28th May). Here are couple pictures:
Very inspiring conference today at the Building Centre.
The conference runs for 3 days (21st until 23rd of February). It brings together the work of architects, engineers, manufacturers, product designers, academics and artists to explore the importance of prototypes in the delivery of high quality contemporary design. Placing a particular emphasis on research and experimentation. Prototyping Architecture forms a bridge between architecture, engineering and art, with exhibits that are inventive, purposeful and beautiful.
Some highlights of today’s talks:
– Sean Ahlquist‘s research MATERIAL EQUILIBRIA, which consists in the delicate and simultaneous relationship of articulated material behavior and differentiated structural form. This specific study investigates the variegation of knitted textiles, a jacquard weave of shifting densities, as it influences the structuring of a tensile spatial surface
– Manuel Kretzer’s Open Matter(s) network at http://materiability.com/
– The beautiful Shi Ling Bridge by Mike Tonkin, Tonkin Liu and Ed Clark http://www.arup.com/News/Events_and_exhibitions/Previous/ShiLingBridge.aspx
– Maquette’s, models and full-scale sample productions in the exhibition
Brief 01:Test_Research and Development Document
Brief 02:Template_Research and Development Document
In relation to our Brief 3, I recently found this book written by Vincent Mosco, The Digital Sublime: Myth, Power, and Cyberspace.
In the book, Vincent Mosco goes beyond the usual stories of technological break through and economic meltdown to explore the myths constructed around the new digital technology and why we feel compelled to believe in them. He tells us that what kept enthusiastic investors in the dotcom era bidding up stocks even after the crash had begun was not willful ignorance of the laws of economics but belief in the myth that cyberspace was opening up a new world.Myths are not just falsehoods that can be disproved, Mosco points out, but stories that lift us out of the banality of everyday life into the possibility of the sublime. He argues that if we take what we know about cyberspace and situate it within what we know about culture — specifically the central post-Cold War myths of the end of history, geography, and politics — we will add to our knowledge about the digital world; we need to see it “with both eyes” — that is, to understand it both culturally and materially. After examining the myths of cyberspace and going back in history to look at the similar mythic pronouncements prompted by past technological advances — the telephone, the radio, and television, among others — Mosco takes us to Ground Zero. In the final chapter he considers the twin towers of the World Trade Center — our icons of communication, information, and trade — and their part in the politics, economics, and myths of cyberspace.
You can find a short book review here: http://www.law.ed.ac.uk/ahrc/script-ed/vol2-2/sublime_review.pdf
This example shows an animation of my ‘work-in-progress’ Grasshopper definition that uses Hoopsnake to recursively perform a ‘copy by mirror’ function on a geometric form. The two examples are based on a cube and a tetrahedron. The growth is linear; expanding by one module with each step. The position of each new module is determined by a new randomly selected face of the preceding module.
I would like to develop the definition so that it doesn’t self intersect, so any comments with ideas on how to achieve this would be appreciated!