Bending Lattice System

My initial studies stemmed from researching into Stellation. This, in simple terms, is the process of extending  polygon in two dimensions, polyhedron in three dimensions, or, in general, a polytope in n dimensions, to form a new figure. Through researching the application of this process, I came across the sculptures created by George Hart, as he has experimented with stellated geometries to which are subdivided to create mathematical interweaving structures.Stellation 1

My Research into the method and calculations of George Hart’s Mathematical Sculpture’s focused on the sculpture ‘Frabjous’. Through rigorous testing and model making I have understood the rules behind the complex form. This is based on the form of a stellated icosahedron, whose shape is contained within a dodecahedron.grey card model

Lines are drawn from one point, to a point mirrored at one edge of the face of the dodecahedron form – as shown in the diagram. This creates intersecting lines at each face as you can see from the diagrams below. Each dividing line has two intersection points, with symmetry at the center of the line. The sculpture aims to avoid the intersections of these lines by introducing a sine curve with the domain 0 to 2*pi. As you can see, each component is exactly the same – for this model, 30 components are used.

george hart diagram 1george hart diagram 2george hart diagram 3

`To simplify the construction of the sculpture, I extracted a build-able section which uses ten components in total. Two of these sections are then weaved together and joined up by a further ten single components to form the entire sculpture.Diagram Sequence of Researched SculptureOne Component ImageryGeometry 2

Following this research, I extracted the concept of avoiding the intersection and subdivided a cube with lines from each corner of the cube. These lines were then weaved around eachother using a sine curve with a domain of 0 to pi. I then mirrored the curves and rotated them to create an intertwining form.Avoiding Self Intersection 2

Another test was created with the same process, however subdividing a cube using the midpoint of each face. – This creates an octahedral geometry.Avoiding Self Intersection octahedron

Using this interweaving geometry, I have created different three dimensional arrays to create a spatial form. The concept of avoiding intersections naturally cause a structure to fail. To form a structurally efficient version of this geometry, I introduced the idea of a reciprocal structure, and allowed the beams to self support by resting on eachother. This did not create a structure strong enough to stand on, however through adding a cube whose dimensions are equal to the width of the beams, the structure became very strong.

Avoiding Self Intersection octahedron 3

Testing the component at a small scale required the design of a joint which allowed me to assemble these components together through interlocking elements. Each beam element slots into the joint; When two joints and two beams are connected together the curves naturally stay in place due to the angle cut into the joint. Three of these connected elements together form the component.

Diagraming the Joint

As mentioned previously, avoiding intersections create inefficient structures – For this small scale experimentation, the concept of Tensegrity was implemented. Tensegrity is a structural principle based on using isolated compression components within a net of continuous tension, allowing the compression members to not need to touch each other. This model was constructed using 1.5mm plywood which has been laser cut; the modularity of the system ensures minimal material wastage.

Construction Sequence of ModelModel Photographs

The three dimensional array of this geometry creates many interesting shapes and patterns when viewed from different angles – this is visible in the following video:

 

 

 

 

System Development: Spidron

First developed in 1979 by Dániel Erdély the Spidron is created by recursively dividing a 2-dimensional hexagon into triangles, forming a pattern that consists of one equilateral followed by one isosceles triangle. The resulting form is of six Spidron legs that, when folded along their edges, deform to create a 3-dimensional Spidron.

Spidron Nest

Spidron System_Parametrics_Lorna Jackson

Initial investigations into the Spidron system using paper resulted in irregular shapes that could not be predicted, and therefore replicated precisely. Progressing onto using rigid materials allowed the system to be broken down into six components, removing unnecessary triangulated fold lines, and developing latch folded Spidron that is precisely the same as that formed parametrically.

Spidron System_Three SPidrons_Lorna Jackson

This relationship between parametric and physical tests of component based Spidrons in both regular and irregular hexagons, as well as various other equal-sided shapes, has enabled the development of large scale models concluding thus far in a 1:2 scale version being built which will continue to be developed as a pavilion for submission to the Burning Man festival.

In parallel there has been an investigation into the system at a smaller scale allowing for the Spidron nest to be made as one component. In order to achieve the 3-dimensional Spidron form lattice hinges, also known as kerf folds, have been employed. Rigorous testing into the best cutting pattern have resulted in a straight line cutting pattern that allows for bending on multiple axis at once.

Developing this smaller scale system for submission to Buro Happold the intention is to create an arrayed system that is a conglomeration of both regular and irregular spidrons with varying depths and apertures that are able to integrate various display models etc. within.

2014 End of Year Portfolio Review

Our WeWantToLearn.net students have submitted their final portfolios! After an inspiring day going through the projects, we gave them a final mark with the help of the other tutors from the University of Westminster. Below is a selection of the inspiring work that was submitted.

The projects range from a temple at the Burning Man Festival made of an unprecedented reciprocal structure (Joe Leach) to a 3D printed city based on a fractal algorithm and built using potato starch-based plastic grown by the inhabitants of Solanopolis (Andrei Jipa) all the way to a Pop-Up plywood mosque for Trafalgar Square (Josh Haywood) and a lace tent for the London Burlesque Festival (Georgia Collard-Watson) as well as a Kabbalah Centre in the City made from large spiralohedron (Jessica Beagleman), our students have explored a new kind of joyful and spiritual Architecture using the latest digital design and fabrication technique.

Joe Leach's Reciprocal Seed Temple for Burning Man
Joe Leach’s Reciprocal Seed Temple for Burning Man
Andrei Jipa's incredible 3D printed collection
Andrei Jipa’s incredible 3D printed collection
Garis Iu's Chanting Bridge for Mont St-Michel
Garis Iu’s Chanting Bridge for Mont St-Michel
Georgia Rose Collard-Watson's tent structure for the Burlesque Festival
Georgia Rose Collard-Watson’s tent structure for the Burlesque Festival
Our beautiful messy studio space full of 1:1 Prototype
Our beautiful DS10 studio space full of 1:1 Prototype
Our beautiful messy studio space full of 1:1 Prototype
Our beautiful  DS10 studio space full of 1:1 Prototype
William Garforth-Bless, Charlotte Yates and Andrei Jipa showing their models in the Diploma Studio 10 space
William Garforth-Bless, Charlotte Yates and Andrei Jipa showing their models in the Diploma Studio 10 space
Solanopolis - Andrei Jipa's 3D printed potato fractal city
Solanopolis – Andrei Jipa’s 3D printed potato fractal city
Solanopolis - Andrei Jipa's 3D printed potato fractal city
Solanopolis – Andrei Jipa’s 3D printed potato fractal city
Solanopolis - Andrei Jipa's 3D printed potato fractal city
Solanopolis – Andrei Jipa’s 3D printed potato fractal city
Solanopolis - Andrei Jipa's 3D printed potato fractal city
Solanopolis – Andrei Jipa’s 3D printed potato fractal city
Solanopolis - Andrei Jipa's 3D printed potato fractal city
Solanopolis – Andrei Jipa’s 3D printed potato fractal city
Solanopolis - Andrei Jipa's 3D printed potato fractal city
Solanopolis – Andrei Jipa’s 3D printed potato fractal city
Solanopolis - Andrei Jipa's 3D printed potato fractal city
Solanopolis – Andrei Jipa’s 3D printed potato fractal city
Solanopolis - Andrei Jipa's 3D printed potato fractal city
Solanopolis – Andrei Jipa’s 3D printed potato fractal city
Solanopolis - Andrei Jipa's 3D printed potato fractal city
Solanopolis – Andrei Jipa’s 3D printed potato fractal city
Solanopolis - Andrei Jipa's 3D printed potato fractal city
Solanopolis – Andrei Jipa’s 3D printed potato fractal city
Solanopolis - Andrei Jipa's 3D printed potato fractal city
Solanopolis – Andrei Jipa’s 3D printed potato fractal city
Josh Haywood's Hayam and Pop-Up Mosque for Trafalgar Square
Josh Haywood’s Hayam and Pop-Up Mosque for Trafalgar Square
Josh Haywood's Hayam and Pop-Up Mosque for Trafalgar Square
Josh Haywood’s Hayam and Pop-Up Mosque for Trafalgar Square
Joe Leach's Reciprocal Seed Temple for Burning Man
Joe Leach’s Reciprocal Seed Temple for Burning Man
Lorna Jackson's Surreal Dali Museum
Lorna Jackson’s Surreal Dali Museum
Mark Simpson's Synthetic Diamond Crematorium
Mark Simpson’s Synthetic Diamond Crematorium
Jessica Beagleman's Kabbalah Centre
Jessica Beagleman’s Kabbalah Centre
Jessica Beagleman's Kabbalah Centre
Jessica Beagleman’s Kabbalah Centre

 

Timber Wave by Henry Turner

01 Day

Philosophical Statement:

‘Timber-Wave’; a plywood instillation emerging and crashing on to the desolate Black Rock Desert. This breaking wave a remnant of the retreating Quinn River, draws on imagery of both waves and dunes provoking thoughts of the original Burning Man Beach Parties and surfing counter culture. Simultaneously the design evokes concepts of the Silk Road as a mirage of a giant wave appearing from across the playa to be discover by wondering burners.

The design of the Timber Wave was driven by creating an interactive environment. In daytime, people are encourages to climb and search between the interwoven plywood structure. Open sun soaked communal areas create areas for group contemplation. Solitary areas for single travelers have also been designed as places of refuge from the intense sun, wind and dust storms hoping to encourage serendipity. At night the wave truly come alive as a monument to the sea. Bathed in varying blue tones of color the spectacular structure is a mysterious beacon within the dark playa.

02 Night

Physical Statement:

‘Timber-Wave’  structure consists of 3 layers of 12 intersecting plywood ribbons.  Each ribbon consists of a varying number of water bent plywood components con-caving and con-vexing together forming a rigid series of tensioned and compressed sections.  The result is a homogeneous structure creating a beautiful ergonomically sized spaces. Each ribbon a series of circular penetrations in the form of an abstracted water pattern.  Creating foot and hand holes for climbing as well as allowing dramatic shadows to be cast throughout the structure and across the playa. At night the penetrations allow the lighting of the instillation to spill across the playa and between the layers of the structure.

03 Day

04 Internal Image

Axo.indd

1:20 Scale Model

01 Portfolio Review.indd

Link: issuu.com/henryturner/docs/portfolio?e=0/6863548

The Cloud

The Cloud at Burning Man
The Cloud at Burning Man

So easily can fun and playfulness be neglected within Architecture. My proposal stands as an embodiment of these aspects, creating an area of inclusive participation, a space that can be explored and is only complete when occupied.

Fallen from the sky and tied down in the middle of Black Rock City ‘The Cloud’ stands as a mirage for weary-eyed travellers from far and wide, a beacon of sanctuary that creates spaces that provide respite from the harsh conditions of the desert using permeable fabric to create a cool atmosphere diffusing light within daylight and emitting a soft glow from within in the evening.

Principle Stress Analysis
Principle Stress Analysis

Walking through the dessert after a long journey along the silk road ‘The Cloud’ emerges as a whimsical mirage. Mimicking the form of a cloud the easily recognisable form is transformed into Architecture; a sinuous billowing form allowing us to fulfil a childhood dream, walking on clouds.

The principle structure of the cloud is composed of hollow rolled steel tubes ,sandwiched between thick perforated fabric, strategically placed to withstand the extreme wind conditions as well as human interaction. Elevated from the floor these tubes are secured to the ground using the kandy kane re-bar method.
Keeping the form soft and playful so that not only is the installation safe but also malleable, responding to people climbing and walking it, bungee rope is securely looped over the steel tubes and threaded through the ‘ground’ fabric to hold it up, as illustrated in the accompanying drawing.

Structural Breakdown
Structural Breakdown
The Cloud Perspective
The Cloud Perspective
Orthographic Cut
Orthographic Cut

Interactivity is an integral part of the installation. Bringing to life the stranded cloud people are encouraged to explore the piece climbing in, over and around it, finding intricate crevasses that provide discreet hidden entrances to the inner cloud where an intimate social environment softly illuminated by the diffused daylight, providing an area of solace.

Physical Model 1:5
Physical Model 1:5
Evening View of The Cloud
Evening View of The Cloud

DIMENSIONS // 5000mm(l) x 3100mm(w) x 4100mm(h)

28th November 2013 Cross-Crit 2

Very enjoyable crit day for DS10 at Westminster University. It was our second cross-crit of the year and students showed their proposal for Brief2A, building an interactive structure for Burning Man or the festival of their choice.

Thank you very much to our helpful crits Harri Lewis (Ramboll RCD our engineers for last year’s Shipwreck and Fractal Cult), Marie-Isabel de Monseignat (Tutor at DRS1 Chelsea College of Art), Dusan Decermic, Anthony Boulanger and Katherine Herron. Here are couple pictures:

Marie de Monseignat is holding the Plywood Spiralohedrons
Marie de Monseignat is holding the Plywood Spiralohedrons
Jessica Beagleman's Plywood Spiralohedrons
Jessica Beagleman’s Plywood Spiralohedrons
Sarah Shuttleworth's large metal origami model.
Sarah Shuttleworth’s large metal origami model.
Paul Thorpe's Twisting Plywood pods 1:1 Model
Paul Thorpe’s Twisting Plywood pods 1:1 Model
Ieva Ciocyte's Burning Euclid Wall
Ieva Ciocyte’s Burning Euclid Wall
Joe Leach's Burning Seed Reciprocal Structure
Joe Leach’s Burning Seed Reciprocal Structure
Sarah Stell's wind powered animals
Sarah Stell’s wind powered animals
Josh Haywood's beautiful Digital Muqarnas
Josh Haywood’s beautiful Digital Muqarnas
Henry Turner's intersecting plywood wave structure.
Henry Turner’s intersecting plywood wave structure.
Will Garforth-Bless' bamboo and fabric hypars
Will Garforth-Bless’ bamboo and fabric hypars
Lorna Jackson's Spacer Fabric Cloud
Lorna Jackson’s Spacer Fabric Cloud
Charlotte Yates' Origami Roofs
Charlotte Yates’ Origami Roofs
Naomi Danos' Folding roofs.
Naomi Danos’ Folding roofs.
Mark Simpson's mirror diamonds in the desert.
Mark Simpson’s mirror diamonds in the desert.

8th and 15th November 2013 Tutorials

Here are couple pictures taken during the two last tutorial sessions. Promising breakthroughs from several students. Time to create a believable proposal (including large model and drawings) for Burning Man or any other festival.

Shiren Pattel's helicoidal tower inspired by Manual Baez
Dhiren Pattel’s helicoidal tower inspired by Manual Baez
Ieva Ciocyte's Euclid Tower
Ieva Ciocyte’s Euclid Tower
Ieva Ciocyte's Euclid Tower
Ieva Ciocyte’s Euclid Tower
Jessica Beagleman's study of the Zome structure
Jessica Beagleman’s study of the Zome structure
Josh Haywood is applying the Hankin's method to the Muqarnas
Josh Haywood is applying the Hankin’s method to the Muqarnas
Paul Thorpe's Modular plywood Tower
Paul Thorpe’s Modular plywood Tower
Garis Lu's Motors accelerate with proximity sensors
Garis Lu’s Motors accelerate with proximity sensors